Showing posts with label tips. Show all posts
Showing posts with label tips. Show all posts
Saturday, September 13, 2008
Ever wanted to make your own creation in Spore, but found your skills lacking? Here are the top 5 tips that can help you make a better looking Spore creature/vehicle/spaceship/mech/spaghetti-noodle monster:
- Patience - It may look simple, but even my Companion Cube took hours upon hours to make. It takes a lot of time to fit a piece to that small sweet spot. Experiment with different shapes can be rewarding.
- If it looks like a duck, acts like a duck, quacks like a duck, its probably NOT a duck- Take some time to play around with each and every piece. Many pieces could be warped into new and different shapes that might come in handy. For example, in my Companion cube piece, the pink heart is a warped spade, squashed thin. Just because a piece looks like a window does not mean it's exclusively an window. By recoloring it, it can be recycled for other purposes. The eyes on my Tachikoma are shrunk and recolored port holes.
- More colors that meets the eye- This might be trivial to some people, but it took me a while to figure out that if you hover your cursor over a color in paint mode, you can change to different shades of that color.
- Tab is your friend - When working on any creations, my left hand never leave the TAB key. By holding down TAB, you get more ways to manipulate the piece, giving you more freedom and better control.
- Get a second monitor - Once you go dual, you never go back. Not just for Spore, but for anything and everything else. I would have Spore running on my main monitor and Firefox on my second monitor on Google image. I like to have a visual representation of the model in front of me at all times, and especially for minute details.
Coming up this weeking: Top 5 most popular models plus download!
P.S. Digg this up!
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